Let's add litter to the stage as long as there is still time left on the timer.
- Use if inside the event to test if the value of timer is greater than > 0.
- In the if statement, add Random Choice. Name it litter_image. Make the parameter all_litter.
- Drag Sprite at Position inside your event. Name it new_litter.
- Change the image name to the variable litter_image. change the coordinates to x, y.
To navigate the page using the TAB key, first press ESC to exit the code editor.